A little about me…
Over the past decade I've shipped physical products, designed and market-tested consumer apps, built game UI systems for live builds, and contributed to crowdfunded campaigns that have raised millions.
I'm based in Boston and looking for in-house product design roles where design has a real stake in how a product gets defined, not just how it gets finished.
My background is in 3D art and game development, so I’ve learned design by making things with my hands, sculpting characters, building game environments, working out how form and detail hold up at different scales. Moving into product design didn't change that foundation, it just built upon it. I still think about silhouette, hierarchy, and production constraints whether I'm working in Figma or KeyShot, designing a UI system or a physical product spec. To me, the mediums are different but the instincts are all the same.