Hello! Nice to meet you.

I'm Chris, a product designer and systems-minded builder.

With 10+ years across B2B and B2C, I specialize in consumer apps, game UI, and physical product, creating intuitive, high-impact experiences that improve usability, boost engagement, and drive measurable business value.

I've led design end to end for shipped apps, game interfaces, and a tabletop product line, shaping roadmaps and collaborating with product, engineering, and research to build scalable, user-centered solutions. My focus is on making technology more intuitive, accessible, and effortless to improve people's lives.

Outside of design, I enjoy traveling, tabletop games, hiking, sculpting miniatures, and mentoring artists.

I love meeting new people, so feel free to connect!

Chris O'Connor
Work Experience

The journey of my career

Unstable Games
Product DesignerMay 2025 – Present
TabletopB2CDesign Systems
Convulsion
Product Design ConsultantOct 2024 – Present
B2BB2CSaaS
Unplay
Senior DesignerJul 2022 – Oct 2024
Design SystemsB2CGaming
Atmos
3D Design / Product DesignerApr 2021 – Feb 2022
B2CArch VizWeb
Pocket Gems
3D DesignerJan 2018 – Jun 2018
MobileB2CGaming
Gazillion
3D DesignerMar 2016 – Nov 2017
ConsoleB2CGaming
Formlabs
InternAug 2015 – Nov 2015
3D PrintingB2C
Wizdy Games
Product DesignerDec 2014 – Mar 2015
MobileEducationGaming
Behaviour Interactive
3D DesignerMay 2014 – Sep 2014
MobileB2CGaming
Space & Dream
3D DesignerMay 2013 – Jul 2013
SpatialB2CTech
Emergent Media
Product DesignerOct 2010 – Feb 2011
B2BEducation
Chris O'Connor at Boston Tech Week, HubSpot 2026
Boston Tech Week - Hubspot 2026
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